7 Days to die: Review of the legendary survival, reaching the release

The release of Zombie-Zhizhizhach 7 Days to die is a large event and for many significant, worthy of nominations in the spirit “The Late Fit from Early Access”. In Early Access, the game appeared back in 2013 and only after 11 years reached version 1.0. All this time she, apparently, was in the state of Alpha: all major updates were called-Alpha number of such-and. The authors also approached the release as carefully as possible, speaking only about approximate dates-they say, once in June. As a result, the historical event happened on June 24.

Stock up resources and time

Events 7 days to die They take place somewhere in Arizona in 2034, in the midst of a catastrophic pandemic that takes millions of lives around the world. The cities were filled with revitalized dead, and atomic bombs were already dropped on many of them.

We are just trying to survive in the middle of all this. The whole game is described by the meme “I can dig, I can not dig”. You have to dig along and across, lice and deep, in places very deeper – both for the extraction of resources and treasures, and to ensure your own safety. And believe me, it’s worth it, so it’s better to dig.

Both in the early version, and in the release 7 days to die stands out by two fundamental moments. The first is to dig and extract resources, chop trees, flood the stones here for a long time and dreary. And basically it is necessary to rebuild and strengthen your refuge. The process of its construction itself is also difficult and long. Here the authors remained true to themselves and did not look back at the more modern and comfortable representatives of the genre like Enshrouded for the player, where in the first hours you can build a pretty village and drive a couple of specialists there.

The dawn of the living dead during the bloody moon

And all because – and this is the second fundamental moment in the game – once a week a real hell is happening here. All infected with a zombie virus reach the maximum of their strength on the seventh day. Therefore, at the end of each game week, we are waiting for a serious test – the so -called bloody moon rises.

At first, lightning is beaten, the clouds are stained in a bloody color, then the bloody fog is lowered again, visibility deteriorates sharply. Siren sounds at 22:00, and strong zombies begin to run out on you from all sides. Up to four dead per second appears, there can be two dozen maximum, and the higher your level, the stronger they are.

Zombies know where you are, see perfectly and never get tired – they pursue to the end, wherever you are. And if you try to mate from them by transport, then you will begin to attack and slow down wild animals and monstrous bird species. And so – until the morning, when the dead stop running and turn into walking again.

You can, of course, go fingering, climb on the highest skyscrapers or deeply, very deeply sucked. You can turn into a train from the series “Boys” – Inject yourself steroids, gain effects or elements of equipment that increase your speed to quickly run away from zombies, and then shoot them. But these are all unreliable ways.

Everything can quickly end like this. After death, you lose all things from the inventory, but at any moment you can return behind them.

The most effective way is to build asylum. And you need to do this correctly and in the right place. Someone is erecting fortified houses on the supports rising above the lake, someone digs long and deep tunnels, puts steel hatches, wrapps it all with traps and turrets. Well, and so on – mass options.

The main thing is to remember that 7 days to die involves the station technology, and this gives opportunities for the construction and destruction of buildings. Zombies are actively using this that can destroy almost any buildings. Especially if they are illiterately designed – it is important to properly set columns and walls – if they are a weak place, then they will be destroyed faster, and the whole building may turn out with them.

Books and magazines against zombies

The whole game actually comes down to the fact that we are preparing for the bloody moon in order to survive it and not get a fine for experience in case of death. There are very flexible settings – you can adjust the frequency of the bloody moon or even disconnect it altogether or remove the fine when the character is death. But it is better to play as the authors conceived or even complicate their lives – so more interesting.

To prepare and create a reliable shelter, you need to collect resources, looting, hunting, crawling useful items – on the move or at workstations and workbench, as well as in blacksmiths. Varieties of resources are simply a huge number – even paper and bones will be used.

The long list has the fact that we can create. It is enough to have the initial resources to craft items, in other cases, recipes, skills and workbench may be required. You can make robotic turrets and different modes of transport, including a motorcycle and even a helikopter, aka a car fat.

Reading books and magazines will also help – the former open constant skills, the latter – increase the quality of the objects created, and the skills associated with them increase the chance to get appropriate prey. In general, there are many all kinds of skills for almost all occasions (more precisely, survival). They are distributed into groups that relate to key characteristics, such as strength, dexterity and intelligence. Plus a separate group is highlighted for manufacturing skills and skills opened by reading books.

For almost every sneeze in the game, we get experience. Six merchants still have tasks for which we are also issued “expo”. But all the same, the accumulation of experience and obtaining new levels giving skills of skills is not a quick process at all. In addition, in each category there are many skills, and they still break up into separate thematic skills. For example, in the “Resistance” category there is a group of life -supporting skills, and there is a “hunter” skill that allows you to hunt and collect more meat, bones and skin from animals. So, he has five more levels.

How scary to live ..

So to study everything and everything and the achievement of the maximum, 300th level will need a huge amount of time. Meanwhile, the zombies will not make you special concessions from the start, especially if you foolishly set the level of complexity of the “warrior” or higher (there are six of them).

IN 7 days to die A lot of biomes – forest, snow, wasteland, desert, scorched earth. And in each there are a lot of large and small settlements, thematic zones and points of interest, where you need to search everything in search of useful objects. But in almost every house and in open areas from different sides, monsters rod you on you. The higher the level of location (1-5 stars), the more dangerous the enemies, but also all kinds of lut. Plus the chance to find something rare increases-for example, parts of armor for the manufacture of equipment sets.

Then there are more advanced species of the dead. Some of them spit with acid, Banshee shout and call on other creatures, sliders attack the grass and crawl to where ordinary enemies will not be chopped, and spiders, on the contrary, can climb higher.

Add here the fragility of the character himself. He needs food and water (except that it does not depend on sleep), can pick up dysentery if he drinks dirty water or eats something wrong. And the blows of zombies are able to stun, blind, injure, and this will affect different indicators. Antibiotics, tires for fractures and rather rare drugs will help.

In the rain, the character is wet and freezes, so I have to dress warmer and bask at the fire – this is especially true in winter biom. And in the wastelands and deserts, on the contrary, we are forced to run almost naked. The character loses its endurance faster and moves slower if it carries too much cargo. And all objects, including weapons, can break.

In such conditions, it seems to be better to survive with friends – the game supports the cooperative for 16 people. So really more interesting and more fun, but not the fact that it is easier. The danger, including during the bloody moon, grows in proportion to the number of players on the server.

Kraft and Lut – in the first place

In the release version 7 days to die The difficulty has even grown. The authors not only updated the models of disgusting, making them a little more diverse, but also added health points for many of them. And also made the behavior of the Horde more consistent and dangerous.

At the same time, developers reduced the influence of merchants. There are larger quests from the series “Bring/DOOKS” (now 10 for each huckster), and the execution of each goes into the piggy bank of the merchant – and with its increase, we are opening new tasks that give more experience and money. But now they can not buy many rare objects, resources and weapons from them. This is done so that the players are more engaged in craft and Luta, that is, a study of locations, where, accordingly, the chance of finding values ​​has increased.

But the merchants themselves became more talkative and periodically share the Laura. Also, each of them was attached to their bioma – they consistently send to their other colleague as you progress on their quests. And now there will be no situations when the merchant Joel from one region sends you to the same Joel in another.

All traders are completely re -sounded – 1,200 unique replicas were recorded for them. True, far from all of them are translated into Russian.

Even the developers added as many as 16 new sets of light, medium and heavy armor, distributed by specializations. In principle, they changed the principle of creating armor, added modules that can be installed in a headdress, but most importantly, they allowed to crawl the highest, sixth level equipment. True, this requires legendary parts, and finding them, even taking into account the increased chance of falling rarities, is very difficult.

The authors did not forget about beginners. At the start, a new achievement/test system is immediately striking. The implementation of any, even simple, from the series “Create a torch”, “Make a carcass of the animal”, gives a certain amount of experience. This, of course, is a great help – as well as the opportunity to build buildings on asphalt.

Also 7 days to die She was prettier in appearance – not as much as we would like, but in general it looks more likely. This is especially true for animation and effects in explosions and dissecting. The most important thing is that optimization was better, and the random generation of the world passes faster. This despite the fact that the cities have become more.

In version 1.0 There are many new locations, zones and points of interest, including the fifth level. Some of them, like a hotel and the Minotaur Theater, are really amazing. This is generally one of the main arguments 7 days to die – All important locations are in detail and efficiently made in terms of design.

What’s next?

Of course, the authors have yet to improve and add a lot. While they call version 1.0 experimental – at the end of July, a “stable” assembly will be released.

I would like to see new types of zombies, and not just old acquaintances in new clothes (as happened, with a jailer). Many animal models remained the same. And clearly something needs to be done with a near battle-if with the firearm more or less normal, then fights using cold weapons look as primitive as possible.

Finally, the developers admitted that at the time of the release in version 1.0 there are several critical and a dozen serious bugs. It is hoped that they will correct everything to the release of a stable version at the end of July, when 7 days to die will become available on all platforms.

In version 1.0 The distribution of prey at different stages of the game is also re -ant to make progression more smoothly.

In any case, the fact that after 11 years, such a big and difficult game, reached the release, deserves respect. In conditions when the younger, comfortable and attractive competitors for the modern audience constantly come out, 7 days to die managed to survive and remained one of the main representatives of the genre – not the most convenient and beautiful, but fascinating and in many ways unique.

Pros: complex, deep and interesting survival mechanics;a lot of possibilities for the construction of asylum;A variety of locations and regions;In the release version, many correct innovations were added;The game was prettier in appearance;Optimization has become better.

Cons: primitive close battle;The game may seem too slow and stuffy;quite a few bugs even in the release version;The graphics still look outdated.

7 days to die

The best comments

I really like the fact that each building, in fact, is a road with obstacles to hiding places in which a valuable loot can be hidden
Here you see the building completely clogged with boards, but the street lantern illuminates the passage to the basement through which you can go to the building, whether it is residential, industrial, store or generally bunker of the military, scientists or some kind of rich (each house has a degree of complexity)
Going down to the basement, you notice the guidelines placed by developers, where you need to move on, an open door, a flickering torch, traces, etc.p.
On the way to the cache you come across a zombie who sleep peacefully or waiting for you in an ambush, ready to jump out on you literally from all the cracks, there is also the opportunity to get to the rotten floor that will send you to the beginning of such a “dungeon”
In the end, a strong crowd of the dead will wait for you, but also a reward, depending on the complexity of Dange, more
And so you get to the end … And then the safe, strong, large, or military case with the castle and then you either open it with master keys, or hammer it with a hammer for 10 minutes to unlocrate it.

And where is the markup applied?

You are the main thing to be convinced of this, otherwise they affirm the opposite. And do the phrases about Duke Cassador or Noyad not immerse us more in the ENT Game?

Sounds, to be honest, like a large ChSV, from which you have to “condescending”.

You are some kind of aggressive. All claims can be calmly expressed.

The text is normally written, as for me, and I also played if that.

Good review. But still for me the main feature of the game is absolute interactivity. Any object, building, any surface can be destroyed or changed. This is something that is not in any other game with realistic style.

Here, by laying a hand on the heart, it is in a sense brilliant.

Yes. 6 days to die x)

And this mechanics that you got to the final loot and pick it for 10 minutes, perhaps the only thing that sadders me in this game. This is especially painful at the beginning, when there are few master keys, you can’t crawl them, and the opening skill is absent

Well, in fact, it is still in the early access of the release, because the launch comes from the experimental branch)
Therefore, to the release-release, they will correct something

The game is good, but there are several but … 1 shitty testers version 1.0 and streamers- ass which did not report the mistakes of the released version.2 With each large update incision, as it were, they forget and remove the sea of ​​delicious mechanic, fit, objects and inaccuations..3, as it were, the hooks of the first and second – the heat and cold crossed out and forgot or the bucket forgot to insert?))

That’s the news! I remember the year in 2016 with guys played this toy. Between themselves, it was called “croissant” (according to the same sweetness).

The company was fun to play until they built a Chitersky house, getting through the door of which, the zombies quickly fell on the stakes and were destroyed. We could only quickly crash new traps.

After that, interest disappeared. There was a feeling that the game passed. Machines and all kinds of jokes that were available at that time were already collected. I wonder how relevant the game is now

This is already a prequel, it turns out)

By bugs I can say that the player (at the host, if MP) is turned off the overload at night, if it is shallow, you will not be easy prey at night, t.To. 22:00 and you are a world -class sprinter 🙂 I can also add that the set for things 6 lvl is not so rare (at 100% of the lute, 1 pc from a pair of houses can be obtained) on the game 12th day, and the sets are already about 20(p. With. A lucky seeker was boven at 5/5, wearing a huntsman set)

Regarding the “rare” things from the merchant – parts of Moto and 4×4, workbenching, chemical laboratories, solar panels are rarely on sale, but there are. I collected a jeep on the 10th day, the money is decided by everything 🙂

Regarding the complexity – it is strange that the “invasion is eliminated” on quests 2 lvl will spawn of cops and radiation zombies, the stage of the game is too low for such zombies.

Also, the quests began to advance at times longer. In alpha 21, playing in a multiplayer together with Timmame perform quests-it was counted with both, the progression was fast, after a couple of days it was possible to get 5 lvl quests, now the implementation of your quests is counted … Until the first 3-4 days, 3-4 days were countedI had to take quests 1 lvl.

I don’t know a bug or a feature, but earlier in 1 element of armor it was impossible to place more than one “pouch”, now it is possible, but provided that they are different (single, double and triple)

I noticed that there are no items 6 lvl on sale, most likely it will not, forcing the player to make it yourself.

Different sets in Luta stopped dating or I just are not lucky (in A21 every now and then opened them and sold them out)

Optimization is good, but sometimes plays an angry joke – I came across a situation several times if you quickly “burst” into the building, look around and not seeing anyone else – zombies with a small delay of a couple of seconds can overshadow before the nose, behind the back, right on the backEyes … do not run into the buildings, go gradually, do not repeat my mistakes 🙂

The locations became more saturated, but for the most part – all sorts of trash, in principle, as it was in A21 🙂

There is a book on the cleaning of the overload at night, so this is not a bug.

It was always possible to build on the asphalt, there were problems with markings on the asphalt, which is far from always on the roads.
And you can, please, are these phrases that immerse us in the ENT?

I pointed out errors without going to person. You can just say “thank you for finding inaccuracies” and that’s all. I have not read the section of articles for a long time and got used to the level of text in blogs. So I apologize, I need to be more condescending.https://betfredcasino.es/